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V-Ray 6 for Cinema 4D Update 1 - reaction

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  • V-Ray 6 for Cinema 4D Update 1 - reaction

    Hi All!

    I've just looked at the release notes and updated to the new version. And i have to say i'm ecstatic! This update is amazing and has sooo much quality of life improvements!
    I just wanted to say a huge Thank You for the new features and fixes that are included!


  • #2
    Thank you for your kind words!

    Enjoy your time with V-Ray!

    Comment


    • #3
      plus one! Thanks!

      Comment


      • #4
        Great Work

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        • #5
          +1 from me too!

          Comment


          • #6
            Same here, great work guys!
            - light decay - finally!
            - Nvidia AI upscale - interesting - I was always wondering about similar to DLSS technique for rendering.

            - New path guiding light method for Light Cache (experimental) - how does it work exactly?
            www.rwvision.com.pl

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            • #7
              Originally posted by RwVision View Post

              how does it work exactly?
              Turn it on, and enjoy the speed up.
              I’m testing it in many circumstances because the speed up is scene dependent, by increasing the LC subdivision to 3000 I rendered an interior scene almost twice as fast, but is not always like that.

              3D Scenes, Shaders and Courses for V-ray and Corona
              NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
              www.3dtutorialandbeyond.com
              @3drenderandbeyond on social media @3DRnB Twitter

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              • #8
                Thanks, very interesting. If it will help with airplane cabin scenes, I would be delighted
                www.rwvision.com.pl

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                • #9
                  New path guiding light method for Light Cache (experimental) - how does it work exactly?
                  You can check this blog post for more details on the implementation and how it works. You should just keep in mind that this feature is still a Work in Progress, so it will not affect all scenes. Also, while we gradually add more parts of the scene to use this feature, preserving render results of scenes using this option, will not be guaranteed in future versions (although differences should be minimal and negligible). This is why it is marked as Experimental.
                  Deyan Hadzhiev
                  Developer
                  chaos.com

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                  • #10
                    Thank you - any downsides in rendering animations yet? More flicker, random noise?
                    www.rwvision.com.pl

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                    • #11
                      Originally posted by sirio76 View Post

                      Turn it on, and enjoy the speed up.
                      I’m testing it in many circumstances because the speed up is scene dependent, by increasing the LC subdivision to 3000 I rendered an interior scene almost twice as fast, but is not always like that.
                      Tested in one ariplane cabin scene - almost no result sadly, same noise - 2:38 vs 2:30.
                      With LC on 3000 it just bumped up one minute.
                      www.rwvision.com.pl

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                      • #12
                        Originally posted by RwVision View Post

                        Tested in one ariplane cabin scene - almost no result sadly, same noise - 2:38 vs 2:30.
                        With LC on 3000 it just bumped up one minute.
                        On such a short time increasing LC will never help because the time you gain (if any) will be wasted computing a longer LC solution. As said is scene/lighting dependent and will not have the same impact everywhere, in my interiors using physical sun I get quite often a noticeable speed up. Probably if you have a well lit cabin you won’t have dramatic improvements.
                        3D Scenes, Shaders and Courses for V-ray and Corona
                        NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
                        www.3dtutorialandbeyond.com
                        @3drenderandbeyond on social media @3DRnB Twitter

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                        • #13
                          sirio76 Hey,

                          Just wanted to post another example - a topic on this could be interesting. The experimental LC in exterior not only renders same amount of time, but produces much more noise (wall) and more gi light on the vegetation (could be from more LC subdivs):

                          Expermental vs Normal:
                          Click image for larger version  Name:	2023-06-28 19_49_02-Window.png Views:	0 Size:	498.4 KB ID:	1184788 Click image for larger version  Name:	2023-06-28 19_48_52-Window.png Views:	0 Size:	487.9 KB ID:	1184789
                          www.rwvision.com.pl

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                          • #14
                            As far as I understand that settings should work better in interior or scene with many GI bounces, to be honest I've not yet tested on exterior because is not supposed to bring benefit there. Have you read the article by Vlado? It will help to understand where you can expect speedup
                            3D Scenes, Shaders and Courses for V-ray and Corona
                            NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
                            www.3dtutorialandbeyond.com
                            @3drenderandbeyond on social media @3DRnB Twitter

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                            • #15
                              Here is the detailed article Sirio mentioned - https://www.chaos.com/blog/path-guid...n-pgl-in-v-ray and if you are even more interested a 30+ min. podcast about it - "Ray Tracing, Path Tracing & Path Guiding - Finding the Light (efficiently) with Chaos and Open PGL”

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