If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
I've reviewed your scene, and here's what I found:
For the Multi Matte Render Element, it wasn't appearing as expected because the settings for this RE weren't configured. You'll need to access the settings of this RE and specify how the mask should be generated. (V-Ray > Render Elements)
You can find more information regarding Multi Matte RE here: https://docs.chaos.com/display/VC4D/Multi+Matte+RE
Regarding the Render ID RE and Object ID - No issues there. This is how these REs work.
As for the Cryptomatte RE, I understand it might be a bit confusing. The information about refraction is indeed present in this RE. If you save it as an EXR file, you should be able to see the transparency of the glass. Additionally, when using this RE as a mask in the VFB, it should produce the expected results with the glass transparency.
thank you very much, sorry, I was used to it like in Corona where I excluded the glass from the render ID while in vray I see that it's a little different.
Thank you
Comment