Hello Forum,
I've been trying to replicate a specific 3ds Max workflow in Cinema 4D as shown in this video: https://www.youtube.com/watch?v=04qRDADKO7A.
Creating a triplanar mapping of textures in a node material and blending them using blend and falloff nodes is straightforward. However, things get complicated when trying to apply similar modifiers to the displacement material in the texture slot of the displacement geometry tags. It seems that I cannot get the triplanar mapping in the displacement tag to work or to align the displacement texture with the shader texture. Is there a workflow for this or something I am missing? Creating the displacement texture in the node editor along with the shader seems way more convineit than having these options separated.
Is there a way to create the displacement texture in the node editor and then link it as a texture in the displacement channel?
Thank You!
I've been trying to replicate a specific 3ds Max workflow in Cinema 4D as shown in this video: https://www.youtube.com/watch?v=04qRDADKO7A.
Creating a triplanar mapping of textures in a node material and blending them using blend and falloff nodes is straightforward. However, things get complicated when trying to apply similar modifiers to the displacement material in the texture slot of the displacement geometry tags. It seems that I cannot get the triplanar mapping in the displacement tag to work or to align the displacement texture with the shader texture. Is there a workflow for this or something I am missing? Creating the displacement texture in the node editor along with the shader seems way more convineit than having these options separated.
Is there a way to create the displacement texture in the node editor and then link it as a texture in the displacement channel?
Thank You!
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