The parametric object in the scene below is generated from a C4D rectangle spline with an animated width parameter which means that the vertex count of the extrude object changes and individual vertex indices jump around from here to there over time.
While you'll get a clean topology for every single frame, V-Ray seems to trace the positions of the individual vertices for motion blur interpolation and the shading gets messed up.
This may be some kind of expected behaviour rather than an issue but is there a way to tell V-Ray to consider the overall geometry of an object rather than the position of its single vertices for motion blur? Or is this just the way motion blur works?
You may download the scene file here:
https://we.tl/t-SS0mQUKRFp
While you'll get a clean topology for every single frame, V-Ray seems to trace the positions of the individual vertices for motion blur interpolation and the shading gets messed up.
This may be some kind of expected behaviour rather than an issue but is there a way to tell V-Ray to consider the overall geometry of an object rather than the position of its single vertices for motion blur? Or is this just the way motion blur works?
You may download the scene file here:
https://we.tl/t-SS0mQUKRFp
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