I would love to be able to simply add just the flakes on top of a vray material. I do this with a blend, but I don't have a mask output from the stochastic flakes. Is there a preferred method we're meant to layer this on top? Do i just simply use a fresnel shader to mix it? Additive mode in blend material is destructive so wouldn't want to go that route. Be nice to have just a output port of a mask of just the flakes so I do not darken the diffuse of the base vray material at all.
Thanks!
Thanks!
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