Hello there,
is it possible to add an offset to animated textures to get some variation?
I have an image sequence 0000 to 0200 and load it into a vraybitmap shader.
In the animation tab, I press calculate, getting the right start and endframe.
If I copy the texture and put a different start frame under image flie list, nothing changes.
the textures are still show the same.
any ideas?
is it possible to add an offset to animated textures to get some variation?
I have an image sequence 0000 to 0200 and load it into a vraybitmap shader.
In the animation tab, I press calculate, getting the right start and endframe.
If I copy the texture and put a different start frame under image flie list, nothing changes.
the textures are still show the same.
any ideas?
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