Hello,
C4D scene setting: Linear Workflow is On, input Color profile is sRGB
Render is different when i replace de 0.5 Glossiness numeric value with a 50% grey bitmap. Please see attachments
I only get the same result if i apply a gamma 2.2 with a filter on this bitmap
-> This problem dos not exist for Reflection color numeric valus vs. bitmap
-> This problem dos not exist for bump
Maybe i have miss something? Actually it seems to be a "bug"
Regards
C4D scene setting: Linear Workflow is On, input Color profile is sRGB
Render is different when i replace de 0.5 Glossiness numeric value with a 50% grey bitmap. Please see attachments
I only get the same result if i apply a gamma 2.2 with a filter on this bitmap
-> This problem dos not exist for Reflection color numeric valus vs. bitmap
-> This problem dos not exist for bump
Maybe i have miss something? Actually it seems to be a "bug"
Regards
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