I've been having issues with realistic renderings of some of the more complicated/intricate shiny and rough woven fabrics. I've attached photos of an example fabric (sorry for the low quality).
From farther away I can make a material that simulates the fabric but up close it just loses all realism. The issue mostly being the clumped "fuzz" type of effect - large strands clumped in certain patterns. I know textures can be applied to fur density for example but strands still don't "stick" together quite the same.
I have tried with fur and displacement but it either loses details or it looks too fake (scale and softness of the fur being a big part of the problem). I've also considered doing it with enmesh but it's usually a pretty small weave so it lacks the randomness and softness on a bigger surface.
I've tried searching on the internet but no help, there's lots of instructions on getting certain types of fabrics (satin, velvet etc.), but my work is usually connected to a specific fabric. Can somebody help or point me in the right direction about tackling these kind of fabrics or at least researching further?
From farther away I can make a material that simulates the fabric but up close it just loses all realism. The issue mostly being the clumped "fuzz" type of effect - large strands clumped in certain patterns. I know textures can be applied to fur density for example but strands still don't "stick" together quite the same.
I have tried with fur and displacement but it either loses details or it looks too fake (scale and softness of the fur being a big part of the problem). I've also considered doing it with enmesh but it's usually a pretty small weave so it lacks the randomness and softness on a bigger surface.
I've tried searching on the internet but no help, there's lots of instructions on getting certain types of fabrics (satin, velvet etc.), but my work is usually connected to a specific fabric. Can somebody help or point me in the right direction about tackling these kind of fabrics or at least researching further?
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