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Generating Proxy Objects in C4D

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  • Generating Proxy Objects in C4D

    One thing that kills me working in cinema is how you can only generate proxy objects one at a time which is different to Max.

    Max has the "Export each node to separate file" so you can output a bunch at once. But also pivots are "relative to object" instead of world(cinema). These two things not being in Cinema really makes generating proxy in cinema cumbersome. I resort to making proxy in max, saving out a vrscene then opening that in cinema. I even got made fun of by a Chaos dev for this workflow but is a pretty major shortcoming. In cinema you have to copy/paste the name of the object, make sure its at 0,0,0, navigate to the proxy folder - for every single proxy object.

    Is it because Cinema doesn't have a native save dialogue? Is this something we can put out of our minds because it will never happen?

    this is the Corona dialogue but is basically the same:
    Click image for larger version

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  • #2
    Hi wolfgang_himmelfarb, it has not been done so far because we did not know there is enough interest for such workflow. So can you please write a request in our Ideas Portal, where the request will be picked and is highly probable that it will get planned for development.
    Deyan Hadzhiev
    Developer
    chaos.com

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    • #3
      thank you @deyan.hadzhiev

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