My first project with Vray. I want to disclaim that I'm using a scene in this project that is old and converted from a previous version of VRay to my version (6.20). It's also my first time using it, and although I followed a bunch of documentation, there is certianly things I don't know about that could be causing my issues, so if you see anything here that sounds like inexperience, educate me!
Things that seem like bugs:
Features I would implement:
Things that seem like bugs:
- Turning on DOF and Motion Blur an the Physical Camera tag consistently removes bitmap textures from objects in the scene I was using (maybe has something to do with instances?)
- Parenting a decal to a mesh that distorts (using a bend in this case) appears to stay in place in the viewport, but doesn't when rendered. I found a work aroud with using a cloner tool tied to a point selection, but sure would be nice if it worked how you'd expect and how the viewport displays it.
- Distributed rendering often just ends abruptly without error on remote machines and stalls the current bucket for that machine on the host. The render stalls and doesn't continue. Maybe there's a way to not stall the render and pass the stalled bucket on to another machine? I lost a couple nights of rendering from this, and found if I'm going to use distributed render I have to babysit it.
Features I would implement:
- The ability to refresh the image in a background layer in the VFB. In this project I was changeing the file I was using as the background image and it wouldn't update, even if I re-selected it.
- The ability to export the VFB display correction layers as render elements (to layers in EXR)
- If a machine crashes or locks up on a distributed render, don't stall the render. Hand the buckets off to another machine.
- Make it easy to just output one solo render element.
- Move displacement to a material node instead of a tag. I still can't figure out how to use c4d vray displacement properly. Anyone have a tutorial?
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