Announcement
Collapse
No announcement yet.
Is there any scenario that can visually demonstrate the role of Subpixel Mapping and Max Ray Latency?
Collapse
X
-
It’s quite easy, maximum ray intensity will cut out the amount of “energy” of the ray, perform a couple tests with a low and a high setting and it will be very noticeable. It may help reducing high energy pixels in the scene that can cause several artifacts. Subpixel mapping oversamples areas of the scene where you have very bright pixels next to darker pixels. The antialiasing sampler can not resolve those areas efficiently and it will give you a sharp transition, the subpixel mapping will smooth out this transition. It was useful a long time ago but today those imperfections are easily manageable by adding a bit of lens effects that will hide the sharp transition and look more natural.3D Scenes, Shaders and Courses for V-ray and Corona
NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
www.3dtutorialandbeyond.com
@3drenderandbeyond on social media @3DRnB Twitter
-
Originally posted by sirio76 View PostIt’s quite easy, maximum ray intensity will cut out the amount of “energy” of the ray, perform a couple tests with a low and a high setting and it will be very noticeable. It may help reducing high energy pixels in the scene that can cause several artifacts. Subpixel mapping oversamples areas of the scene where you have very bright pixels next to darker pixels. The antialiasing sampler can not resolve those areas efficiently and it will give you a sharp transition, the subpixel mapping will smooth out this transition. It was useful a long time ago but today those imperfections are easily manageable by adding a bit of lens effects that will hide the sharp transition and look more natural.
Comment
Comment