I have an issue with blue glass alpha channel being rendered as yellowish.
Brand new scene. One rectangular vray light, a thin box with vray material applied. Diffuse and relflection black, refraction white, fog light blue. Alpha affect color+alpha.
If I have objects behind my glas box (like a white plane) the glas look blueish. If I add a background layer in the VFB the glass look blue against the background.
If I look at the alpha channel where there isnt anything behind my glas box in the VFB the glass is yellowish. If I save my render as a png and add a white background in photoshop the glass doenst have any color, its basically gray.
If I set fog color to yellowish color the alpha is blue instead, and in photoshop the glass looks pretty gray.
Am I missing something? I want my renders to behave like they do in the VFB: if I add a white background layer the glass should look blue against that.
Brand new scene. One rectangular vray light, a thin box with vray material applied. Diffuse and relflection black, refraction white, fog light blue. Alpha affect color+alpha.
If I have objects behind my glas box (like a white plane) the glas look blueish. If I add a background layer in the VFB the glass look blue against the background.
If I look at the alpha channel where there isnt anything behind my glas box in the VFB the glass is yellowish. If I save my render as a png and add a white background in photoshop the glass doenst have any color, its basically gray.
If I set fog color to yellowish color the alpha is blue instead, and in photoshop the glass looks pretty gray.
Am I missing something? I want my renders to behave like they do in the VFB: if I add a white background layer the glass should look blue against that.
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