I need a material with alpha to catch the shadows in my scene, I dont want to use real shadows but AO instead.
I have tried using a vray dirt map in the refraction and opacity channel of the material, but it seem unaffected by vray denoiser so my AO-shadows end up looking noisy compared to the rest of my render.
I have tried using a vray dirt map in the refraction and opacity channel of the material, but it seem unaffected by vray denoiser so my AO-shadows end up looking noisy compared to the rest of my render.
Comment