Hi,
Can someone please explain if using multiple texture and displacement maps on a single object is possible? And if so, how.
I am working on some landscaping scenes, and I would like to have one object, part of the terrain, and in some parts to apply gravel displacements, on other parts bigger stones, etc. Can I use vertex map to drive the displacement? Or mesh selection tags?
Or is there any better workflow for this? I would like to avoid cutting the mesh to parts, I would like to keep it procedural (I have the low poly mesh subdivided with Remesh for a displacement to work better).
Thanks.
Can someone please explain if using multiple texture and displacement maps on a single object is possible? And if so, how.
I am working on some landscaping scenes, and I would like to have one object, part of the terrain, and in some parts to apply gravel displacements, on other parts bigger stones, etc. Can I use vertex map to drive the displacement? Or mesh selection tags?
Or is there any better workflow for this? I would like to avoid cutting the mesh to parts, I would like to keep it procedural (I have the low poly mesh subdivided with Remesh for a displacement to work better).
Thanks.
Comment