Hi,
After tinkering a bit more with the plugin, I've noticed few more issues. Nothing really bad but still it would be nice to have it fixed.
( I'm using it in GPU RTX mode exclusively )
Issues
- V-Ray MultiSubTex : add the Random by Element mode present in other plugins, quite needed
- V-Ray Bump Material : preserve base material link when copying-pasting between scenes or saving it in the Preset Browser.
- While we are at it : same for Layered and 2-Sided
( I've checked, same issue )
- V-Ray Triplanar : keep existing texture when adding the Triplanar in a channel where a texture is already loaded.
- VFB : Compositing layers sometimes disappear. I've tried few times to find the cause without success. It seems at first related to switching from viewport camera to scene camera(s). Quite annoying.
- V-Ray Material Anisotropy : the slider acts strangely with ALT modifier ( doesn't stick to 0.1 increment but 0.196 )
Question
- Does normal map need UV coordinates ? It doesn't seem to work unless the projection is set to UVW ? If so it would be great to have support for the standard projection modes.
Good job on the plugin though. Even if it lacks few features for my needs at the moment, it is quite stable and responsive. The deep level of integration is really nice, especially the ability to use native C4D textures in GPU mode. Hope you'll keep improving the plugin in the same spirit.
Thanks !
After tinkering a bit more with the plugin, I've noticed few more issues. Nothing really bad but still it would be nice to have it fixed.
( I'm using it in GPU RTX mode exclusively )
Issues
- V-Ray MultiSubTex : add the Random by Element mode present in other plugins, quite needed

- V-Ray Bump Material : preserve base material link when copying-pasting between scenes or saving it in the Preset Browser.
- While we are at it : same for Layered and 2-Sided

- V-Ray Triplanar : keep existing texture when adding the Triplanar in a channel where a texture is already loaded.
- VFB : Compositing layers sometimes disappear. I've tried few times to find the cause without success. It seems at first related to switching from viewport camera to scene camera(s). Quite annoying.
- V-Ray Material Anisotropy : the slider acts strangely with ALT modifier ( doesn't stick to 0.1 increment but 0.196 )
Question
- Does normal map need UV coordinates ? It doesn't seem to work unless the projection is set to UVW ? If so it would be great to have support for the standard projection modes.
Good job on the plugin though. Even if it lacks few features for my needs at the moment, it is quite stable and responsive. The deep level of integration is really nice, especially the ability to use native C4D textures in GPU mode. Hope you'll keep improving the plugin in the same spirit.
Thanks !
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