Hello,
I found a bug related to VRayFalloff shader. In Falloff Type "Distance blend" (World Y) it is not rendering correctly in production render - but it does in interactive mode!
This is true for either CPU, CUDA or RTX mode. I attached a photo and a file for you to have a look.
Thanks,
Felix
Edit: Falloff Type "Distance blend" (Local Y) is not showing this behaviour.
I found a bug related to VRayFalloff shader. In Falloff Type "Distance blend" (World Y) it is not rendering correctly in production render - but it does in interactive mode!
This is true for either CPU, CUDA or RTX mode. I attached a photo and a file for you to have a look.
Thanks,
Felix
Edit: Falloff Type "Distance blend" (Local Y) is not showing this behaviour.
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