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VRayFalloff not rendering correctly in production render

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  • VRayFalloff not rendering correctly in production render

    Hello,

    I found a bug related to VRayFalloff shader. In Falloff Type "Distance blend" (World Y) it is not rendering correctly in production render - but it does in interactive mode!
    This is true for either CPU, CUDA or RTX mode. I attached a photo and a file for you to have a look.

    Thanks,
    Felix

    Edit: Falloff Type "Distance blend" (Local Y) is not showing this behaviour.
    Attached Files
    Last edited by felix_brner; 23-01-2021, 10:35 AM.

  • #2
    Hello felix_brner ,

    Thank you for highlighting this for us.

    This seems to be a bug and I have logged it in our internal bug-tracking system (bug ID: VC4D-794). I will let you know once we have any updates on the matter.
    Aleksandar Kasabov
    chaos.com

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