Hello everyone!
I found some weird behavior of the VolumeGrid in GPU mode when combining it with some refractive surface i.e. a water surface. The boundary box of the grid is somehow affecting the appearance of the refractive material and casting shadows on the underlaying geometry, while it doesn't in CPU mode. (see image below).
However this error doesn't occur in GPU mode when the refractive object is turn off. The VolumeGrid then generates shadows as intended (and without the boundary box) on the underlaying geometry.
I attached a file including the VDB below.
Could you please have a look if I maybe set up something wrong, or - if it's really a bug - could you address this issue as soon as possible?
Thanks,
Felix
Btw: during LightCache generation everything looks fine (no error), but as soon as the calculation starts, the box appears. Maybe this will help you find the reason.
I found some weird behavior of the VolumeGrid in GPU mode when combining it with some refractive surface i.e. a water surface. The boundary box of the grid is somehow affecting the appearance of the refractive material and casting shadows on the underlaying geometry, while it doesn't in CPU mode. (see image below).
However this error doesn't occur in GPU mode when the refractive object is turn off. The VolumeGrid then generates shadows as intended (and without the boundary box) on the underlaying geometry.
I attached a file including the VDB below.
Could you please have a look if I maybe set up something wrong, or - if it's really a bug - could you address this issue as soon as possible?
Thanks,
Felix
Btw: during LightCache generation everything looks fine (no error), but as soon as the calculation starts, the box appears. Maybe this will help you find the reason.
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