I was trying to recreate some 3.7 materials in 5.0 and got stuck with blend materials.
when I create a coat layer with a material that has a noise shader in the opacity slot, then the resulting blend material gets a red tint (see 2nd pic) from the coat but not the noise pattern.
It was not the case in 3.7 - (see first pic)
Also in the documentation it stated that the blend amount can be controlled by a texture map - where can I add the map please?
Blend Amount – Specifies how much of the final result is contributed by the corresponding coating material, and the rest of the materials below it. If the Blend amount is white, the final result is comprised of the coat material only, and other materials below it are blocked. If the Blend amount is black, a coat material has no effect on the final result. This parameter can also be controlled by a texture map.
thanks.
Michael
when I create a coat layer with a material that has a noise shader in the opacity slot, then the resulting blend material gets a red tint (see 2nd pic) from the coat but not the noise pattern.
It was not the case in 3.7 - (see first pic)
Also in the documentation it stated that the blend amount can be controlled by a texture map - where can I add the map please?
Blend Amount – Specifies how much of the final result is contributed by the corresponding coating material, and the rest of the materials below it. If the Blend amount is white, the final result is comprised of the coat material only, and other materials below it are blocked. If the Blend amount is black, a coat material has no effect on the final result. This parameter can also be controlled by a texture map.
thanks.
Michael
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