Dear Chaosgroup,
I have another heavy problem. When using Area Lights compared to Light Material.
I want to have realistic light and GI-Distribution but when using Light Material its not even close to what I get with area lights.
Problem: I have a mix of "normal" shaped objects where I can use Area Lights but also rounded and complicated shapes where I have to rely on Light Materials.
Unfortunately in contrast to V-Ray 3.7 where I had the option to turn on "Use Direct Illumination" there is no option here. The light looks completely different, unrealistic and I cant adjust its intensity.
Light material is already set to color multiplier 1000. But even higher theres no difference in contrast to real area light... What do I do wrong? Is this a limitation?
First One is AREA Light and second one is Light Material. Its cleaner, more realistic and Normalmaps looks great. Right side: Not even close.


I have another heavy problem. When using Area Lights compared to Light Material.
I want to have realistic light and GI-Distribution but when using Light Material its not even close to what I get with area lights.
Problem: I have a mix of "normal" shaped objects where I can use Area Lights but also rounded and complicated shapes where I have to rely on Light Materials.
Unfortunately in contrast to V-Ray 3.7 where I had the option to turn on "Use Direct Illumination" there is no option here. The light looks completely different, unrealistic and I cant adjust its intensity.
Light material is already set to color multiplier 1000. But even higher theres no difference in contrast to real area light... What do I do wrong? Is this a limitation?
First One is AREA Light and second one is Light Material. Its cleaner, more realistic and Normalmaps looks great. Right side: Not even close.
Comment