I try to calculate a clean multimatte in the render elements but in transparent objects the matte is very noisy. Probably its not calculated by the denoiser.
Is there a way to get the noise out of the multimatte without increasing up the quality too much? My threshold is 0.05 and I want to avoid to long rendering times.
Testscene is attached.
Is there a way to get the noise out of the multimatte without increasing up the quality too much? My threshold is 0.05 and I want to avoid to long rendering times.
Testscene is attached.
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