Hi all,
I'm trying to render out a 313,000 polygon tree with 2000 multi-instanced clones in a 1920x1439px image, but the render time difference between progressive and bucket is massive. 17 minutes later and the bucket renderer hadn't even finished 1/16th of the image. Progressive gets me a decent image after 5. (same noise thresholds)
Luckily this is just for previs, so using progressive isn't an issue. I've never had to use trees in my work until now, so I've no idea what kind of render times are normal or if this is some kind of bucket bug. I've tried rendering with textured and just a single material which makes no difference.
Scene is here if anyone wants a squizz. Hopefully someone can help me work out what's going on here.
Thanks in advance,
Tim
I'm trying to render out a 313,000 polygon tree with 2000 multi-instanced clones in a 1920x1439px image, but the render time difference between progressive and bucket is massive. 17 minutes later and the bucket renderer hadn't even finished 1/16th of the image. Progressive gets me a decent image after 5. (same noise thresholds)
Luckily this is just for previs, so using progressive isn't an issue. I've never had to use trees in my work until now, so I've no idea what kind of render times are normal or if this is some kind of bucket bug. I've tried rendering with textured and just a single material which makes no difference.
Scene is here if anyone wants a squizz. Hopefully someone can help me work out what's going on here.
Thanks in advance,
Tim
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