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difference between preview- and productionrender when using refraction

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  • difference between preview- and productionrender when using refraction

    hi there,
    why is it that glass and liquids look completely different when i start productionrenders? when it looks fine in the preview it always refracts too much in the final rendering.
    thanks,
    tim

  • #2
    IPR only use limited trace/GI depth, it’s also brute force only while production use BR/LC by default. If you want to keep IPR look you can decrease trace depth global parameter and use no secondary GI bounce.
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    • #3
      Ah, ok! Thanks a lot!

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