Seems like Cosmos textures are utilizing multi resolution files, which are related to the slow rendering bug. Not 100% sure that to be the case, so I'm posting that as a new issue.
These are the results from 20210908 build on Windows Stand Alone node. The frames are different by a slow camera move only. Seems like after initial ramp up, it maxes out at 12 minutes / frame vs an average of 1 min.
These are the results from 20210908 build on Windows Stand Alone node. The frames are different by a slow camera move only. Seems like after initial ramp up, it maxes out at 12 minutes / frame vs an average of 1 min.
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