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  • flat projection

    Hi,
    I have some trouble with the flat projection. In the example below I try to put 2 "stickers" to a cube with flat projection. If the 2 materials are different (like "1" and "2") its working. BUT when the 2 materials are the same (like "1" and "1") the first material will not calculated.
    After some investigation and finding the problem my workaround now is to duplicate the material. But that is not convenient.
    Do you know this issue?

    Best klex.

    Click image for larger version

Name:	flat projection.jpg
Views:	231
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ID:	1125338
    Attached Files

  • #2
    Originally posted by klex167 View Post
    Hi,
    I have some trouble with the flat projection. In the example below I try to put 2 "stickers" to a cube with flat projection. If the 2 materials are different (like "1" and "2") its working. BUT when the 2 materials are the same (like "1" and "1") the first material will not calculated.
    After some investigation and finding the problem my workaround now is to duplicate the material. But that is not convenient.
    Do you know this issue?

    Best klex.

    Click image for larger version

Name:	flat projection.jpg
Views:	231
Size:	71.8 KB
ID:	1125338
    It has always been like that, since the old VrayforC4D version. The workaround you have used is the way to go, and yes it would be nice to avoid duplicate materials.
    For decals you can also add a second surface slightly offset from the main object and add the maps on that, this give more flexibility despite non being the fastest solution.
    3D Scenes, Shaders and Courses for V-ray and Corona
    NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
    www.3dtutorialandbeyond.com
    @3drenderandbeyond on social media @3DRnB Twitter

    Comment


    • #3
      I had the same idea with the second surface right in front of the basic surface. But if you use VrayDirt in the first surface you get a dark area where the additional surface is. Even where you have a transparency.
      Do you understand my complicate words?

      Comment


      • #4
        Originally posted by klex167 View Post
        I had the same idea with the second surface right in front of the basic surface. But if you use VrayDirt in the first surface you get a dark area where the additional surface is. Even where you have a transparency.
        Do you understand my complicate words?
        Do like this, then it will work

        Click image for larger version

Name:	Schermata 2021-09-22 alle 19.41.00.png
Views:	190
Size:	818.0 KB
ID:	1125382 This is without the decal exclusion:
        Click image for larger version

Name:	Schermata 2021-09-22 alle 19.43.12.png
Views:	174
Size:	568.7 KB
ID:	1125383
        Attached Files
        3D Scenes, Shaders and Courses for V-ray and Corona
        NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
        www.3dtutorialandbeyond.com
        @3drenderandbeyond on social media @3DRnB Twitter

        Comment

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