I Thought I had done this a hundred times, but when I tried to adjust a bitmap texture with the curves in the C4D Filter Shader I realized that simply activating the curve section of the Filter Shader drastically changes V-Ray's interpretation of the input texture.
In this example the filter shader with a jpg inside controls the reflection glossiness. As long as the curves are disabled you get what you'd expect. Whith the default linear 0/0 - 1/1 curves enabled the resulting value is interpreted as pure black. And as soon as you lower the intensity value just a tiny little bit, the result, although a bit different than with the box unchecked, looks correct again.
In other channels (diffuse, reflection colour, ...) the result seems to be some kind of Gamma 1/2.2 version of the original texture after enabeling the curves checkbox. And it happens with Vray bitmaps as well as C4D bitmap shaders.
May I ask you to check this on your side?
S24.111, V-Ray v5.10.22, Windows 10, 2 x XEON E5-2698 v4, GTX 1080
In this example the filter shader with a jpg inside controls the reflection glossiness. As long as the curves are disabled you get what you'd expect. Whith the default linear 0/0 - 1/1 curves enabled the resulting value is interpreted as pure black. And as soon as you lower the intensity value just a tiny little bit, the result, although a bit different than with the box unchecked, looks correct again.
In other channels (diffuse, reflection colour, ...) the result seems to be some kind of Gamma 1/2.2 version of the original texture after enabeling the curves checkbox. And it happens with Vray bitmaps as well as C4D bitmap shaders.
May I ask you to check this on your side?
S24.111, V-Ray v5.10.22, Windows 10, 2 x XEON E5-2698 v4, GTX 1080
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