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VrayNormalMap Shader - Different result with and without UVW Projection Tag
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I've tested a normal map by simply loading the texture and I get identical results with both cubic and UV projection. By using the normal map shader I get different results and I would say that there is something wrong in there, probably developers needs to check this.
Unless you have specific reasons to use the normalmap shader use the standard method and remember to set the normal map in linear mode3D Scenes, Shaders and Courses for V-ray and Corona
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Hello haniel1107,
Thank you for your feedback.
I reported this to our developers (bug ID: VC4D-1144) and I will let you know once we have more information.Aleksandar Kasabov
chaos.com
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