Hi there,
the 2d displacement as a uw mapping gives me some wired geometry problem both cpu and gpu, almost like a phong tag error.
Keep Continuity and tight bounds causes the geometry problem, turned of i get open edges. Any ideas?
the 2d displacement as a uw mapping gives me some wired geometry problem both cpu and gpu, almost like a phong tag error.
Keep Continuity and tight bounds causes the geometry problem, turned of i get open edges. Any ideas?
Comment