It seems that V-Ray 5 currently alters the mapping of C4D noise shaders when they're used in material channels.
In the attached screenshots, I've displaced a plane using C4D noise, and copied the same noise shader into the color/diffuse channels of the C4D and V-Ray materials. All noise shaders have Space set to UV (2D).
With the C4D material applied to the plane, the material noise matches the displacement noise in the viewport, and in a C4D Standard render. However, when the same scene is rendered with V-Ray the material noise seems to change or move.
With the V-Ray material applied to the plane, the material noise is out of alignment in both the viewport and in the V-Ray render (and the noise pattern looks identical to the C4D material when rendered with V-Ray).
In V-Ray 3.7 this problem doesn't seem to happen.
Does anyone know of a workaround to get the material noise mapping to match the displacement noise mapping in V-Ray 5? (e.g. noise scale settings, material tag offset values, etc.)
Thanks
In the attached screenshots, I've displaced a plane using C4D noise, and copied the same noise shader into the color/diffuse channels of the C4D and V-Ray materials. All noise shaders have Space set to UV (2D).
With the C4D material applied to the plane, the material noise matches the displacement noise in the viewport, and in a C4D Standard render. However, when the same scene is rendered with V-Ray the material noise seems to change or move.
With the V-Ray material applied to the plane, the material noise is out of alignment in both the viewport and in the V-Ray render (and the noise pattern looks identical to the C4D material when rendered with V-Ray).
In V-Ray 3.7 this problem doesn't seem to happen.
Does anyone know of a workaround to get the material noise mapping to match the displacement noise mapping in V-Ray 5? (e.g. noise scale settings, material tag offset values, etc.)
Thanks
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