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  • mirror image

    The tex is displayed in a mirror image.

    How to correct this?

    Click image for larger version

Name:	Cinema_4D_GczLmN5FKl.png
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ID:	1138781
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  • #2
    How about this?
    It's a workaround, but should do the trick for most use-cases

    Click image for larger version  Name:	Cinema_4D_f1Sv16yXJs.png Views:	0 Size:	248.7 KB ID:	1138783

    I saw you have the texture in a VrayBitmap, you can also flip it in there. Just tile it in UV and set the Width to -1.
    Last edited by YunalZobu; 03-02-2022, 02:06 AM.

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    • #3
      Originally posted by YunalZobu View Post
      Just tile it in UV and set the Width to -1.
      Thank you.
      Yes that's true, but shouldn't it be correct by default?

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      • #4
        Originally posted by Makushimu View Post

        Thank you.
        Yes that's true, but shouldn't it be correct by default?
        It is correct, it's just that you point the light upside down on a plane so it's like if you see it in a mirror:
        Click image for larger version  Name:	Schermata 2022-02-03 alle 10.40.57.png Views:	0 Size:	343.6 KB ID:	1138807
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