Hi,
Ok, my current project is a treasure for finding out Vray issues...
Simple example, extraordinary result - same scene, setup, just one uses cray cliper with a mesh to clip unwanted geo.
Resulting in longer render time - although it should be even faster with clipper, when rendering less grass.
The problem does not limit to the clipping area but whole scene, that's a serious issue. It's like something invisible is calculating.
In my commercial scene, it's 3:30 vs ~5:30 and I only get rid of a small grass portion on the ground.
But I made a simple example and uploading the scene:
https://www.dropbox.com/sh/aqdgdjhif...Ab1Od-3Na?dl=0
1. Normal render - 35,4s Total
2. Using Vray clipper on small ground portion - 50,6s Total
Ok, my current project is a treasure for finding out Vray issues...
Simple example, extraordinary result - same scene, setup, just one uses cray cliper with a mesh to clip unwanted geo.
Resulting in longer render time - although it should be even faster with clipper, when rendering less grass.
The problem does not limit to the clipping area but whole scene, that's a serious issue. It's like something invisible is calculating.
In my commercial scene, it's 3:30 vs ~5:30 and I only get rid of a small grass portion on the ground.
But I made a simple example and uploading the scene:
https://www.dropbox.com/sh/aqdgdjhif...Ab1Od-3Na?dl=0
1. Normal render - 35,4s Total
2. Using Vray clipper on small ground portion - 50,6s Total
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