Hi,
I've encountered a problem using personal assets with the Asset Browser.
My scene looks as follows:
I have a sequence of two images that I want to render. After the first image successfully finishes rendering, I'm getting a plugin error ("libvray_BitmapBuffer.so has crashed" -- bug report attached in the end) at the beginning of the rendering process of the second image.
The problem now are some assets that come from our personal 3D-library that we have uploaded into the Asset Browser -- more specifically tree objects. When rendering tree A everything works fine -- when rendering tree B though, a crash happens. Tree A and B are basically the same, have V-Ray materials (also 2-sided materials, if that matters).
This problem does not occur when these assets' textures are hard-linked, only when they are linked by the "assetdb:///"-file-directory.
Also this problem does not occur when rendering single images respectively on their own.
I've encountered a problem using personal assets with the Asset Browser.
My scene looks as follows:
I have a sequence of two images that I want to render. After the first image successfully finishes rendering, I'm getting a plugin error ("libvray_BitmapBuffer.so has crashed" -- bug report attached in the end) at the beginning of the rendering process of the second image.
The problem now are some assets that come from our personal 3D-library that we have uploaded into the Asset Browser -- more specifically tree objects. When rendering tree A everything works fine -- when rendering tree B though, a crash happens. Tree A and B are basically the same, have V-Ray materials (also 2-sided materials, if that matters).
This problem does not occur when these assets' textures are hard-linked, only when they are linked by the "assetdb:///"-file-directory.
Also this problem does not occur when rendering single images respectively on their own.
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