Hi!
I'm having an issue with the subdivision surface. I have a really heavy soft body sim and a subdivision surface generator is on top of it, but i turned down the viewport subdivisions to get better performance and turned up the render time subdivisions. As far as i can tell the interactive rendering simply ignores the render time subdivisions and uses the viewport settings. I was wondering if this will change in the future? It would be great for optimizing the viewport while having the final results visible during interactive rendering. Anny suggestions to resolve this issue would be highly appreciated!
I'm having an issue with the subdivision surface. I have a really heavy soft body sim and a subdivision surface generator is on top of it, but i turned down the viewport subdivisions to get better performance and turned up the render time subdivisions. As far as i can tell the interactive rendering simply ignores the render time subdivisions and uses the viewport settings. I was wondering if this will change in the future? It would be great for optimizing the viewport while having the final results visible during interactive rendering. Anny suggestions to resolve this issue would be highly appreciated!
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