Hi All!
I've been using the uvw nodes recently a lot and really like the options we have with them.
I was wondering if all of the native c4d mapping modes could be added in the near future?
The cubic, spherical and cylindircal is great but i think there are a few more essential ones.
I've been using the uvw nodes recently a lot and really like the options we have with them.
I was wondering if all of the native c4d mapping modes could be added in the near future?
The cubic, spherical and cylindircal is great but i think there are a few more essential ones.
- Camera mapping mode is a must. We usi it all the time. Currently the only workaround is to create a material with camera mapping and generate uvw-s from the mapping, but this is no parametric and it is really prohibiting
- Flat mapping. this is used all the time
- Frontal. this is also used all the time
- When the bitmap mapping is set to No tiling, Place and the Tile U, Tile V checkbox settings are ignored. When the checkboxes are ticked there is still no tiling. When i connect a UVW transform node with any kind of settings the tiling works.I attached a screengrab. Am i missing something?
- Why is the UVW transform Position value in cm? It's been like this for a while but im sure that it works the same scale as the uv so it -1,0,1. It would be great if the input step were a bit more friendly like 0,01 or something so its easier to adjust with a mouse. I understand that i'm moving the uv under the bitmap, and i have to use invers numbers to move the bitmap to a position i want to, but i think this is a bit weird for most people.
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