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Alpha on glass is reddish instead of blueish when saving to PNG

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  • Alpha on glass is reddish instead of blueish when saving to PNG

    I have a glass material set up like this:
    *diffuse pure black
    *reflection 98% white
    *glossiness 1
    *refraction 95% white
    *ior 1,517
    *fog color H 221, S 40, V 100
    *depth 4 cm
    *effect color and alpha

    When I add a white image as background element in the VFB the glass has a blueish tint when its over the white background.
    When I save my render as a PNG and add a white background in PS it has more of a reddish greyish tint when its on top of the white background. Objects behind the glass do have the correct bluesh tint however.

    I suppose this is a bug?

  • #2
    Hello kimmo_hernborg

    Please, send us your scene so we can investigate further. You can do that here or by Submitting a Request to our System
    Please, make sure to have included every assets, texture or HDRI that is included.​

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