It's great to see reflections in the viewport, but....
It seems that reflections in the viewport and their blur should also depend on the Glosiness parameter.
I never set metalness differently than 0 or 1, something is metal or not. So it would be more correct to see reflections according to the Glossines parameter.
Also, there is no consistency with reflections in the viewport and the material previews themselves.
It seems that reflections in the viewport and their blur should also depend on the Glosiness parameter.
I never set metalness differently than 0 or 1, something is metal or not. So it would be more correct to see reflections according to the Glossines parameter.
Also, there is no consistency with reflections in the viewport and the material previews themselves.
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