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metallnes and glossiness in viewport issue

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  • metallnes and glossiness in viewport issue

    It's great to see reflections in the viewport, but....
    It seems that reflections in the viewport and their blur should also depend on the Glosiness parameter.
    I never set metalness differently than 0 or 1, something is metal or not. So it would be more correct to see reflections according to the Glossines parameter.
    Also, there is no consistency with reflections in the viewport and the material previews themselves.
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  • #2
    Hello Makushimu Thank you for sharing this with us. At this point the Reflection is what is affecting the Materials in the Viewport. I have logged your request into our system [VC4D-2115] and will contact you once it's further developed.

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