I thought I was going to lose my mind over a light that was flashing on one frame too early and it took me a while to understand that it had to do with the animated enable / disable parameter of the light in connection with motion blur. Something similar happens with an animated material tag. And maybe other parameters?
I tried to isolate these two examples in this little scene:
https://we.tl/t-53Go0nr7p5
It contains a V-Ray Rectangle Light with the following keys:
Frame 0 > Enabled deactivated
Frame 1 > Enabled activated
Frame 2 > Enabled deactivated
And there's also a sphere with an animated Material parameter in the material tag
Frame 0 > Material White
Frame 1 > Material Red
Frame 2 > Material White
If you render the three frames, once with motion blur and once without, you'll get the following results:
Is this an issue or some kind of inherent limitation? Did I choose a wrong setup? I know how to handle it now, but I'm curious about the cause for this frame shift...
I tried to isolate these two examples in this little scene:
https://we.tl/t-53Go0nr7p5
It contains a V-Ray Rectangle Light with the following keys:
Frame 0 > Enabled deactivated
Frame 1 > Enabled activated
Frame 2 > Enabled deactivated
And there's also a sphere with an animated Material parameter in the material tag
Frame 0 > Material White
Frame 1 > Material Red
Frame 2 > Material White
If you render the three frames, once with motion blur and once without, you'll get the following results:
Is this an issue or some kind of inherent limitation? Did I choose a wrong setup? I know how to handle it now, but I'm curious about the cause for this frame shift...
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