Hello there,
I render with the latest Vray version (6.20.02) and got an issue rendering an Xparticles scene.
The particles are actual geometry. it renders fine with the c4d internal render engine and also the animation in the viewport looks fine.
If I render with Vray, I get a strange render result.
Rendering a range f.e. 25-50 frame, it seems like killed particles still show up in the render and stay there as static geometry.
Rendering only 2 frames, stopping and rendering the next 2 frames and so on, shows the correct animation.
I uploaded 2 short videos, so you understand what I mean.
rendering frame 25-50 (particles are adding up)
https://youtu.be/b2NdnwNEc50
rendering only 2 frames and then another 2 frames and so on ...
https://youtu.be/y9BWzuII4U0
It doesnt matter if I built an xparticle cache or not. motion blur doesnt change a thing alswell.
It seems rendering in running oder is causing a problem, if I render frame 25,then 50, then 26, then 49, it renders fine.
Maybe someone got an idea?
I render with the latest Vray version (6.20.02) and got an issue rendering an Xparticles scene.
The particles are actual geometry. it renders fine with the c4d internal render engine and also the animation in the viewport looks fine.
If I render with Vray, I get a strange render result.
Rendering a range f.e. 25-50 frame, it seems like killed particles still show up in the render and stay there as static geometry.
Rendering only 2 frames, stopping and rendering the next 2 frames and so on, shows the correct animation.
I uploaded 2 short videos, so you understand what I mean.
rendering frame 25-50 (particles are adding up)
https://youtu.be/b2NdnwNEc50
rendering only 2 frames and then another 2 frames and so on ...
https://youtu.be/y9BWzuII4U0
It doesnt matter if I built an xparticle cache or not. motion blur doesnt change a thing alswell.
It seems rendering in running oder is causing a problem, if I render frame 25,then 50, then 26, then 49, it renders fine.
Maybe someone got an idea?
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