Hello,
I'm experimenting tile render with VRay 6. With VRay 3.7 i was used to save light cache for the whole frame (it was the task of one block in the render Job in the render farm), and then i load Light Cache from this file, to render each tiles. Rendering light cache once, avoid "GI seams" between each tiles...
But in VRay 6 it appears that when i load Light Cache from file, tiles takes 4 times longer to render one tile! ( 666px x 374px, 2min 40sec when rendering directly, and 12min 56sec if i render with LC from file)
It's pretty surprising that loading light cache from file can multiply so much render time for a tile. It can takes some seconds to load this 20Mo file, and i should save time beacause it does not re-render it. So time balance shoud be null (more or less few seconds...)
Could you investigate on it please? Does Light cache file save every informations, even when using light cache for glossy rays?
I'm experimenting tile render with VRay 6. With VRay 3.7 i was used to save light cache for the whole frame (it was the task of one block in the render Job in the render farm), and then i load Light Cache from this file, to render each tiles. Rendering light cache once, avoid "GI seams" between each tiles...
But in VRay 6 it appears that when i load Light Cache from file, tiles takes 4 times longer to render one tile! ( 666px x 374px, 2min 40sec when rendering directly, and 12min 56sec if i render with LC from file)
It's pretty surprising that loading light cache from file can multiply so much render time for a tile. It can takes some seconds to load this 20Mo file, and i should save time beacause it does not re-render it. So time balance shoud be null (more or less few seconds...)
Could you investigate on it please? Does Light cache file save every informations, even when using light cache for glossy rays?
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