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Streaks in metallic reflection from rectangle light

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  • Streaks in metallic reflection from rectangle light

    Hi all,
    I've got an issue with a metallic bottle label that has streaks on it, seemingly caused by the front light:

    Click image for larger version

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    Shader is full metallness with 0.7 glossiness
    The file was a conversion from r25 to r2024 (although still Vray 6). I didn't know if that was an issue, so I tried the following:
    • Copied everything into a new file.
    • Recreated the light with the same parameters.
    • Tried changing Light Evaluation Mode from Adaptive Lights to Full Evaluation.
    EDIT: Weird! when the light is facing full forward at zero on the X, I get the streaks. If I move it 0.01mm on the X it disappears and I get a smooth reflection. (light has target, so it's rotating by 0.0232° too)

    Click image for larger version

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    Really appreciate some guidance on what the hell is happening here.
    Thanks in advance!
    Tim

  • #2
    I still perceive lines, albeit very faint, in the second image. My guess would be that it's the mesh having long polygons that causes it, so subdividing would solve it.
    https://www.behance.net/bartgelin

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    • #3
      The mesh is subdivided pretty well, so looks like something else
      Click image for larger version  Name:	Screenshot 2024-05-30 at 11.07.19.jpg Views:	0 Size:	363.6 KB ID:	1209484
      I've also tried removing the bump. It shows up more when I lower the glossiness:

      Click image for larger version

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      Last edited by KernitTheFont; 30-05-2024, 03:14 AM.

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      • #4
        Hmm...maybe some z-fighting with the underlying bottle mesh if the label has no thickness or is too close. Does it still happen with only the label visible?
        https://www.behance.net/bartgelin

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        • #5
          There doesn't seem to be any z-fighting. I've tried rendering with the bottle and liquid turned off and I've also turned off the cloth object adding thickness.

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          • #6
            Weird. The same occurs with new geometry, or using that shader on the bottle for example?
            A process of elimination is all I can think to suggest, unless it's a bug of some sort.
            I'm on Max, so can't test a setup unfortunately, though someone will turn up to do so I reckon
            https://www.behance.net/bartgelin

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            • #7
              It's the light linking! I had the softbox linked to the label only. Cleared it out and no streaks. Guess it's a bug then.

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              • #8
                What projection are you using for the label? Is it UV or other mapping?
                3D Scenes, Shaders and Courses for V-ray and Corona
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                • #9
                  Hi KernitTheFont​, could you please share the scene where the bug occurs?

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                  • #10
                    Hi zhanet.georgieva​, I'll Dm you a zip. The light in question is 'Softbox.F'.

                    Hey sirio76, It's UV mapped.

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                    • #11
                      Hi KernitTheFont​, I have managed to reproduce the lines and the issue is logged in our system [VC4D-2278].


                      As a workaround, you can render with V-Ray GPU.

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                      • #12
                        Thanks for looking into this Zhanet, much appreciated. Additional note: it seems to only be a bucket rendering issue, as there's no problem with the progressive render.

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                        • #13
                          Hello KernitTheFont I am happy to let you know that [VC4D-2278] has been resolved. You can find the fix in the latest Stable version here: https://nightlies.chaos.com/main#/vray6c4d/stable/6.2

                          Please, give it a try and let me know if it works with you.​

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                          • #14
                            Oh that's fantastic news! Thanks Viktor. Any idea when it will be rolled out to a main release? Our IT department would have a stroke if I asked them to install a nightly build!
                            Last edited by KernitTheFont; 21-06-2024, 01:17 AM.

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                            • #15
                              We are unable to share such information. We will make sure to announce it everywhere once it happens, as well as on the Forum.

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