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The vrscene exported by 3dmax did not add any materials to the model in c4d
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Answer selected by viktor_angelov at 02-07-2024, 10:17 PM.
Hi 123456_, Thank you for bringing this to our attention. I was able to reproduce the behavior on my side, and it has been escalated to our Cinema 4D Development team under request number VC4D-2349.
In the meantime, a workaround that I found useful is to assign materials to selected faces through the Material Editor instead of using the Multi/Sub-Object node. This way, when you import a V-Ray Scene into Cinema 4D, all the materials will be attached to the corresponding selections made in 3ds Max.
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Hi 123456_, Thank you for bringing this to our attention. I was able to reproduce the behavior on my side, and it has been escalated to our Cinema 4D Development team under request number VC4D-2349.
In the meantime, a workaround that I found useful is to assign materials to selected faces through the Material Editor instead of using the Multi/Sub-Object node. This way, when you import a V-Ray Scene into Cinema 4D, all the materials will be attached to the corresponding selections made in 3ds Max.
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Originally posted by daniel.kapsazov View PostHi 123456_, Thank you for bringing this to our attention. I was able to reproduce the behavior on my side, and it has been escalated to our Cinema 4D Development team under request number VC4D-2349.
In the meantime, a workaround that I found useful is to assign materials to selected faces through the Material Editor instead of using the Multi/Sub-Object node. This way, when you import a V-Ray Scene into Cinema 4D, all the materials will be attached to the corresponding selections made in 3ds Max.
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A slight correction to my previous answer. It was brought to my attention that this behavior is actually expected due to the fact that displacement was used in both materials, which in this use case is not fully supported by the TexMulti being exported. You can see that by removing the displacement textures and importing into Cinema, you will have both materials attached to your object. I apologize for the confusion.
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Originally posted by daniel.kapsazov View PostA slight correction to my previous answer. It was brought to my attention that this behavior is actually expected due to the fact that displacement was used in both materials, which in this use case is not fully supported by the TexMulti being exported. You can see that by removing the displacement textures and importing into Cinema, you will have both materials attached to your object. I apologize for the confusion.
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Hi 123456_, Thank you for your patience. A fix for this issue has been implemented in our latest stable build. If you encounter anything unusual during testing, please don’t hesitate to let me know.
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