Hi All!
We are currently running into serious performance issue with displacement tag (normal mode). we are using custom base displacement maps with UDIM mode and layering on some finer detail with 2 more displacement maps (from quixel megascans). The main displacement map is 4k the extra detail maps are also 4k.
we tried three setups:
- the built in c4d layer shader with the vraybitmap to make use of the udim s and the other two bitmaps in standard bitmaps.
- the vraylayered shader with vray bitmaps. using the base dispalcement maps in UDIM mode
- no USIMs but with c4d layer shader or vraylayered shader but the performance was also very bad
quality settings:
view dependent: on
edge lenght: 4
max subdivs: 20
i both cases the time to first pixel took really long. When we try to change any setting in the c4d layer shader, or the vr layered shader inside the displacement tag the whole ui becomes unresponsive for seconds. We have around 10 obejcts that use different dispalcement maps with this udim method.
The ui lags are also apparent when just selecting the geometry tag. it takes 10-15 seconds to load up the displacement menu.
Unfortunately i can't provide a test file at the moment because of a close deadline but any help would be highly appreciated. Maybe next week i can get back to this issue.
we are on win 10, V-Ray 6 for Cinema 4D, update 2.4 (v6.20.04 from Sep 17 2024). vray CPU mode. cinema 2024.4.1
We are currently running into serious performance issue with displacement tag (normal mode). we are using custom base displacement maps with UDIM mode and layering on some finer detail with 2 more displacement maps (from quixel megascans). The main displacement map is 4k the extra detail maps are also 4k.
we tried three setups:
- the built in c4d layer shader with the vraybitmap to make use of the udim s and the other two bitmaps in standard bitmaps.
- the vraylayered shader with vray bitmaps. using the base dispalcement maps in UDIM mode
- no USIMs but with c4d layer shader or vraylayered shader but the performance was also very bad
quality settings:
view dependent: on
edge lenght: 4
max subdivs: 20
i both cases the time to first pixel took really long. When we try to change any setting in the c4d layer shader, or the vr layered shader inside the displacement tag the whole ui becomes unresponsive for seconds. We have around 10 obejcts that use different dispalcement maps with this udim method.
The ui lags are also apparent when just selecting the geometry tag. it takes 10-15 seconds to load up the displacement menu.
Unfortunately i can't provide a test file at the moment because of a close deadline but any help would be highly appreciated. Maybe next week i can get back to this issue.
we are on win 10, V-Ray 6 for Cinema 4D, update 2.4 (v6.20.04 from Sep 17 2024). vray CPU mode. cinema 2024.4.1
Comment