Hi!
I've discovered something that i think is a bug. When using the the vraybitmap shader in a classic material or displacement tag, with UDIM mode the file path is cached and if i turn off the uv tiling mode it reverts to a previous bitmap path. It looks like the bitmap shader stores a previous file path, and doesn't switch the path in the field to a non udim map path.
I've attached a screenshot. The bottom path was the path i was editing and where i wanted to use a specific file name instead of the udim syntax. but when i replaced the path AND switched the UV tiling mode to off. the file path changed to a previous path that is not even in the project asset inspector and was created in a previous version of the file.
I'm not sure if this is something that is intended or a bug, but never the less its an interesting thing to know.
I've discovered something that i think is a bug. When using the the vraybitmap shader in a classic material or displacement tag, with UDIM mode the file path is cached and if i turn off the uv tiling mode it reverts to a previous bitmap path. It looks like the bitmap shader stores a previous file path, and doesn't switch the path in the field to a non udim map path.
I've attached a screenshot. The bottom path was the path i was editing and where i wanted to use a specific file name instead of the udim syntax. but when i replaced the path AND switched the UV tiling mode to off. the file path changed to a previous path that is not even in the project asset inspector and was created in a previous version of the file.
I'm not sure if this is something that is intended or a bug, but never the less its an interesting thing to know.
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