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VRay bitmap classic shader - uvtiling cache?

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  • VRay bitmap classic shader - uvtiling cache?

    Hi!
    I've discovered something that i think is a bug. When using the the vraybitmap shader in a classic material or displacement tag, with UDIM mode the file path is cached and if i turn off the uv tiling mode it reverts to a previous bitmap path. It looks like the bitmap shader stores a previous file path, and doesn't switch the path in the field to a non udim map path.

    I've attached a screenshot. The bottom path was the path i was editing and where i wanted to use a specific file name instead of the udim syntax. but when i replaced the path AND switched the UV tiling mode to off. the file path changed to a previous path that is not even in the project asset inspector and was created in a previous version of the file.

    I'm not sure if this is something that is intended or a bug, but never the less its an interesting thing to know.
    Click image for larger version

Name:	vray_bitmap_uvtileing_switch_error.jpg
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  • #2
    Hey, akos_kiss,

    Thank you for the report. The issue is uploaded to our bug tracking system with number VC4D-2460, Unfortunately, there is no other workaround here, so I will keep you posted about the future progress here.

    Cheers
    Boyan Nalchadjiiski | QA Engineer @ Chaos |
    E-mail: boyan.nalchadjiiski@chaos.com

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