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When the model name contains a ";" symbol, the Cryptomatte mask cannot be loaded
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Imo, it's always a good idea to avoid special characters, even spaces whenever possible. It's ok in the outliner but I think you can expect an error if your object ";" is being read by some code, which it is when you run crypto matte. I think special characters are usually called operators but I'm not a programmer so would love a breakdown from a chaos dev as to why it doesn't work. Ultimately there is not really any good reason to use them. Like most render farms will reject textures or files with special characters for the same reason.
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Originally posted by wolfgang_himmelfarb View PostImo, it's always a good idea to avoid special characters, even spaces whenever possible. It's ok in the outliner but I think you can expect an error if your object ";" is being read by some code, which it is when you run crypto matte. I think special characters are usually called operators but I'm not a programmer so would love a breakdown from a chaos dev as to why it doesn't work. Ultimately there is not really any good reason to use them. Like most render farms will reject textures or files with special characters for the same reason.
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Hello, all,
Thank you for your activity! There is an issue when using the cryptomatte Render element as mask with interactive render. However, the problem can be avoided with a bucket renderer. I understand it is not convenient, but it is still an option.
CheersBoyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Originally posted by boyan View PostHello, all,
Thank you for your activity! There is an issue when using the cryptomatte Render element as mask with interactive render. However, the problem can be avoided with a bucket renderer. I understand it is not convenient, but it is still an option.
Cheers
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Nope, you can use pick options as well.Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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