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VRay light fog effect, partial loss of lighting
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Hi 123456_,
Thank you for sharing your scene. To achieve better result, I recommend increasing the Max Subdivs - setting this parameter back to the default value.
Additionally, you can try the following adjustments:- Decrease the Step Size of Raymarching
- Increase the Fog Density Slightly
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Originally posted by zhanet.georgieva View PostHi 123456_,
Thank you for sharing your scene. To achieve better result, I recommend increasing the Max Subdivs - setting this parameter back to the default value.
Additionally, you can try the following adjustments:- Decrease the Step Size of Raymarching
- Increase the Fog Density Slightly
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Hi 123456_,
From your settings, I noticed that the mode is currently set to Adaptive Lights, with the number of lights set to 8. This low value can lead to artifacts in the render, as you've observed. To achieve correct results, I recommend increasing the number of lights.
Alternatively, you can switch to Full Evaluation mode, which provides the most accurate lighting calculation. However, as you correctly mentioned, this mode will significantly increase render times.
It's important to note that improving render quality generally requires higher settings, which naturally impacts render time.
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Originally posted by zhanet.georgieva View PostHi 123456_,
From your settings, I noticed that the mode is currently set to Adaptive Lights, with the number of lights set to 8. This low value can lead to artifacts in the render, as you've observed. To achieve correct results, I recommend increasing the number of lights.
Alternatively, you can switch to Full Evaluation mode, which provides the most accurate lighting calculation. However, as you correctly mentioned, this mode will significantly increase render times.
It's important to note that improving render quality generally requires higher settings, which naturally impacts render time.
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