Version we are using is:
2025.1.2 (Build 2025_1_2_ab649993acfa Win)
V-Ray 7 for Cinema 4D, Hotfix 1 (v7.00.01 from Jan 22 2025)
Currently we are trying to export materials from 3ds Max as .vrmat and load them into Cinema 4D via VRayVRMat. Apart from bump/displace effect (which I am aware is being implemented), the procedure seems to be straightforward.
There's 2 parts of the issue which might be connected:
1. every time you open Cinema file you have to relocate (press Open folder icon etc.) the location of the .vrmat file. It's not that it gets deleted, it's says the correct location but you just have to reopen it to work. This is in itself is just annoying and not really the big issue, but...
2. when you put in a scene two (or I guess more than one) VRayVRMat materials with .vrmat, they kind of "overwrite"/exclude each other - the 3d view might even show both materials in the scene (although it also seems pretty random), but if you try to render the scene (in either VFB or Cinemas Picture Viewer) it will either show one or the other material, not both. As far as we can tell it will show the last one that was refreshed, reopened (from first part of the issue).
I have attached an image, in both views one vrmat is on the cushion and one is on the rest of the chair.
We've tried reexporting vrmats, different vrmats, different computers, different folder locations, node and class versions etc.
2025.1.2 (Build 2025_1_2_ab649993acfa Win)
V-Ray 7 for Cinema 4D, Hotfix 1 (v7.00.01 from Jan 22 2025)
Currently we are trying to export materials from 3ds Max as .vrmat and load them into Cinema 4D via VRayVRMat. Apart from bump/displace effect (which I am aware is being implemented), the procedure seems to be straightforward.
There's 2 parts of the issue which might be connected:
1. every time you open Cinema file you have to relocate (press Open folder icon etc.) the location of the .vrmat file. It's not that it gets deleted, it's says the correct location but you just have to reopen it to work. This is in itself is just annoying and not really the big issue, but...
2. when you put in a scene two (or I guess more than one) VRayVRMat materials with .vrmat, they kind of "overwrite"/exclude each other - the 3d view might even show both materials in the scene (although it also seems pretty random), but if you try to render the scene (in either VFB or Cinemas Picture Viewer) it will either show one or the other material, not both. As far as we can tell it will show the last one that was refreshed, reopened (from first part of the issue).
I have attached an image, in both views one vrmat is on the cushion and one is on the rest of the chair.
We've tried reexporting vrmats, different vrmats, different computers, different folder locations, node and class versions etc.
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