Hey guys, don't need to answer (you already have), but i'll leave it here my wishes... and by priority (at least for me)
- c4d variation shader (this is for us a must) because we use it a lot to randomize in our shaders. ex. we have a unique object with some vertical cuts and with variation by polygon we can simulate really well for example a wood wall (image bellow)
- Tile Pro native shader native support (it seems it bakes the solution and the result is not so detailed...)
- render elements save preset (having the possibility to save a file with a set of specific render elements..)
- Surface spread and cloner plugin is not reconginzed by V-ray multisub text... maybe i'm doing something wrong
- V-Ray UVW randomizer ( I know there is a start multisub tex) but (in my opinion) misses the Variance (U; V steps; rotation; etc etc)
- Multi instance is really good to speed the viewport, but is not a priority
thanks once again for your effort putting this version out... and keep doing the amaizng work
all the best
nuno
- c4d variation shader (this is for us a must) because we use it a lot to randomize in our shaders. ex. we have a unique object with some vertical cuts and with variation by polygon we can simulate really well for example a wood wall (image bellow)
- Tile Pro native shader native support (it seems it bakes the solution and the result is not so detailed...)
- render elements save preset (having the possibility to save a file with a set of specific render elements..)
- Surface spread and cloner plugin is not reconginzed by V-ray multisub text... maybe i'm doing something wrong
- V-Ray UVW randomizer ( I know there is a start multisub tex) but (in my opinion) misses the Variance (U; V steps; rotation; etc etc)
- Multi instance is really good to speed the viewport, but is not a priority
thanks once again for your effort putting this version out... and keep doing the amaizng work
all the best
nuno
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