Hi,
if there are multiple materials on one object and one of the material has an alpha channel - that alpha influences ALL materials.
It would help a lot to have this fixed. At the moment a workaround is the Blend Material, but the workflow is more complicated and not as efficient.
Thx,
B.
if there are multiple materials on one object and one of the material has an alpha channel - that alpha influences ALL materials.
It would help a lot to have this fixed. At the moment a workaround is the Blend Material, but the workflow is more complicated and not as efficient.
Thx,
B.
Comment