Dear Chaosgroup,
I try to figure out how to access every leaf of a tree/bush to shade them randomly. It was easily possible with the absolut great feature of the V-Ray Output Wrapper-Shader -> random by polyshell in V-Ray 3.7.
I know V-Ray is able to use most of the Cinema 4D native shaders now even with DR. But even if Cinema 4D has a great randomization-shader called variation shader and it has a feature called "Polygone count" first of all you have to sort the internal polygone-structure, for instance: of a leaves-object of a tree, and it does not work if the leaves have different polygone-counts. Also its kinda out of question to convert all leaves to single objects.
I know the MultiSubTex-Shader has great functionalty to randomize but only on object/instance-level NOT on polygon-shell-level.
Or do I miss something? I tried everything in my nerdy mind to figure out how to access every single leaf to randomly set textures from a texture-list.
Kind regards,
PdZ
I try to figure out how to access every leaf of a tree/bush to shade them randomly. It was easily possible with the absolut great feature of the V-Ray Output Wrapper-Shader -> random by polyshell in V-Ray 3.7.
I know V-Ray is able to use most of the Cinema 4D native shaders now even with DR. But even if Cinema 4D has a great randomization-shader called variation shader and it has a feature called "Polygone count" first of all you have to sort the internal polygone-structure, for instance: of a leaves-object of a tree, and it does not work if the leaves have different polygone-counts. Also its kinda out of question to convert all leaves to single objects.
I know the MultiSubTex-Shader has great functionalty to randomize but only on object/instance-level NOT on polygon-shell-level.
Or do I miss something? I tried everything in my nerdy mind to figure out how to access every single leaf to randomly set textures from a texture-list.
Kind regards,
PdZ
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