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Tomemap management in V-Ray Bitmap Shader

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  • Tomemap management in V-Ray Bitmap Shader

    Hello,

    I had a greate Featurerequest:

    Very often, when images are used, they have to be adjusted a little in color, saturation, or orientation.
    This always has to be realized over several levels through the use of shaders.
    In Thea-Render it was extremely easy.
    It would be an enormous time saver if you could incorporate the following into the V-Ray bitmap shader:

    ​​​​​​
    Click image for larger version

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    Thanks so such If you could realice this.
    Ronald

  • #2
    Hello Kissling,

    You could adjust the hue, saturation, contrast, etc. of an image using the native Cinema4D Filter shader.
    Aleksandar Kasabov
    chaos.com

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    • #3
      Hello Alexandar,

      I know this
      But rotating a picture is not possible!
      And this is needet verry often.

      It is the combination of ALL this possibilities.

      Ronald

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      • #4
        Probably if you rotate the texture using the layer shader and you bake the results it will work.
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        • #5
          Originally posted by Kissling View Post
          Hello Alexandar,

          I know this
          But rotating a picture is not possible!
          And this is needet verry often.

          It is the combination of ALL this possibilities.

          Ronald
          plus one... a direct function for example rotation, without baking would be great..

          Comment


          • #6
            Hello,

            For now, this won't be done, as if we implement it, it would cause interoperability issues between in V-Ray for Cinema4D and other V-Ray integrations.

            Thanks for the understanding.
            Aleksandar Kasabov
            chaos.com

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