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Can you add the function of controlling the displacement range of Vray by polygon selection labels

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  • Can you add the function of controlling the displacement range of Vray by polygon selection labels

    Let's say I want to displace only the sides of this cylinder and now the displacements will displace the whole model
    Attached Files

  • #2
    Hi 123456_, if you want to displace only a polygon selection, or if you need to use different displacement textures for different polygon selections, you can use the MultiSubTex shader to assign textures to different selections. Here is a screenshot of the setup.
    Please also note, that if you don't want displacement for your unselected polygons, you need to set a black color for the default texture in MultiSubTex.
    Click image for larger version

Name:	multi_sub_displacement.png
Views:	141
Size:	498.6 KB
ID:	1156420
    Deyan Hadzhiev
    Developer
    chaos.com

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    • #3
      Originally posted by deyan.hadzhiev View Post
      Hi 123456_, if you want to displace only a polygon selection, or if you need to use different displacement textures for different polygon selections, you can use the MultiSubTex shader to assign textures to different selections. Here is a screenshot of the setup.
      Please also note, that if you don't want displacement for your unselected polygons, you need to set a black color for the default texture in MultiSubTex.
      Click image for larger version

Name:	multi_sub_displacement.png
Views:	141
Size:	498.6 KB
ID:	1156420
      It's a good way

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      • #4
        Originally posted by deyan.hadzhiev View Post
        Hi 123456_, if you want to displace only a polygon selection, or if you need to use different displacement textures for different polygon selections, you can use the MultiSubTex shader to assign textures to different selections. Here is a screenshot of the setup.
        Please also note, that if you don't want displacement for your unselected polygons, you need to set a black color for the default texture in MultiSubTex.
        Click image for larger version

Name:	multi_sub_displacement.png
Views:	141
Size:	498.6 KB
ID:	1156420
        Speaking of this shader, is vraymultisubtex able to color cloned objects according to the index value
        Attached Files

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        • #5
          Hello 123456_ ,

          Currently, the MultiSubTex shader can only get the ID from Face Material ID, Object ID, or randomize the textures. At some point, you will be able to use the index value of the cloned objects in the MultiSubTex shader but this is not possible at the moment.
          Aleksandar Kasabov
          chaos.com

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          • #6
            Originally posted by aleksandar.kasabov View Post
            Hello 123456_ ,

            Currently, the MultiSubTex shader can only get the ID from Face Material ID, Object ID, or randomize the textures. At some point, you will be able to use the index value of the cloned objects in the MultiSubTex shader but this is not possible at the moment.
            Thank you for your answer

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