Let's say I want to displace only the sides of this cylinder and now the displacements will displace the whole model
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Can you add the function of controlling the displacement range of Vray by polygon selection labels
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Hi 123456_, if you want to displace only a polygon selection, or if you need to use different displacement textures for different polygon selections, you can use the MultiSubTex shader to assign textures to different selections. Here is a screenshot of the setup.
Please also note, that if you don't want displacement for your unselected polygons, you need to set a black color for the default texture in MultiSubTex.
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Originally posted by deyan.hadzhiev View PostHi 123456_, if you want to displace only a polygon selection, or if you need to use different displacement textures for different polygon selections, you can use the MultiSubTex shader to assign textures to different selections. Here is a screenshot of the setup.
Please also note, that if you don't want displacement for your unselected polygons, you need to set a black color for the default texture in MultiSubTex.
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Originally posted by deyan.hadzhiev View PostHi 123456_, if you want to displace only a polygon selection, or if you need to use different displacement textures for different polygon selections, you can use the MultiSubTex shader to assign textures to different selections. Here is a screenshot of the setup.
Please also note, that if you don't want displacement for your unselected polygons, you need to set a black color for the default texture in MultiSubTex.
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Hello 123456_ ,
Currently, the MultiSubTex shader can only get the ID from Face Material ID, Object ID, or randomize the textures. At some point, you will be able to use the index value of the cloned objects in the MultiSubTex shader but this is not possible at the moment.Aleksandar Kasabov
chaos.com
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Originally posted by aleksandar.kasabov View PostHello 123456_ ,
Currently, the MultiSubTex shader can only get the ID from Face Material ID, Object ID, or randomize the textures. At some point, you will be able to use the index value of the cloned objects in the MultiSubTex shader but this is not possible at the moment.
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